Senin, 13 Januari 2014

[M242.Ebook] Download PDF How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World, by Sam R. Kennedy

Download PDF How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World, by Sam R. Kennedy

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How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World, by Sam R. Kennedy

How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World, by Sam R. Kennedy



How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World, by Sam R. Kennedy

Download PDF How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World, by Sam R. Kennedy

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How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World, by Sam R. Kennedy

Become a Player in the Business of Video Game Art
Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

  • Sales Rank: #356610 in Books
  • Published on: 2013-05-14
  • Released on: 2013-05-14
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.99" h x .50" w x 7.50" l, 1.15 pounds
  • Binding: Paperback
  • 160 pages

About the Author
SAM R. KENNEDY is a freelance illustrator, a graphic designer, and an art instructor, who has held positions at almost every level in the video game art world.� A former marketing artist for Ubisoft, Kennedy has worked on a diverse array of games like Tom Clancy’s Ghost Recon, Tom Clancy’s Rainbow Six, Men of Valor, Teenage Mutant Ninja Turtles, and CyberTiger.

Excerpt. � Reprinted by permission. All rights reserved.
"Video game art is like no other art form. Like movies, video games demand excellent visuals, interesting stories, and compelling animation. Unlike movies, however, video game art is interactive and intertwined with complex and changing technology. A movie audience sees only what is in front of a camera, whereas a video game player is free to walk around the set. Video game artists have to build an entire world for the player’s character to live in, not just a set that looks realistic from one angle."

Most helpful customer reviews

3 of 3 people found the following review helpful.
Perfect For Students, Or Anyone Interested in a Game Art Career
By A. M. Hernandez
So I am actually not looking to try to break into the game industry as an artist. Why did I read this book? Well, I am very much interested at upping my game when it comes to real-time graphics and content creation as a hobby. Computer graphics are just fascinating to me, and the best engine and shaders in the world will not save a shabby piece of art. This book seemed like a good way to get into the artist mindset. To top things off, the sticker-price was a palpable $12 dollars and the cover art looked great (important when taking art direction).

Basically what the book amounts to is a series of chapters, each one describing a particular game art profession. Some of the jobs detailed include: concept, environment, character, ui, and marketing artists. Every chapter includes a job description, explanation of the process or workflow, example images, an artist profile, and finally a mock “help wanted” ad that could be for the position. The format is informative, and I think would be very helpful for a student looking to get into the industry as an artist. Certainly, you don’t have to be a student to find worth in this book and I personally feel it is a great choice if you are at all interested in video game art.

The author, Sam R. Kennedy, is a game artist himself and shares a some of his (quite impressive) work within these pages. Nicely, the photos on the Kindle e-book were in color. This is quite important, and in my research I did stumble upon some game art instruction books from people with questionable artistic ability. Of course, you don’t need to be da Vinci to make a 3d model (especially not when working from good photos or concept art) but I can’t help but wonder what I’m doing taking advice from an amateur. That was not the case with this text. Kennedy is a veteran and has worked at Ubisoft on Tom Clancy games and the like. I felt pretty comfortable accepting his opinions.

All in all, I was happy with the purchase and I’m glad to have the book in my collection. If it helps me (even a little bit) in improving my art that’s a net positive. In any case, it was inspiring and that’s enough for me.

8 of 10 people found the following review helpful.
Awesome insight into the game art biz
By Small Scale Business
I bought this book for my daughter for Christmas because she wants to become a concept artist for video games. This book not only gave her hope that there are plenty of jobs out there for artists, but also gave her practical tips on how to land them.
Thanks for writing this book, Sam!

2 of 2 people found the following review helpful.
Excellent intro to the subject, good format
By Maldoror
I only have recently become interested in Video Games. I'm truly enjoying this read which is taking me behind the scenes of a totally new world. The book's format is excellent. Each chapter covers a particular expertise needed to build a video game starting with a job description, showing what sort of work is done at each stage of development, explaining the tools used, explaining jargon, all this with lots of excellent illustrations. Then the chapter closes with a wanted ad that gives you an idea of education and skills you will have to bring to the job.
Through this book I have acquired a new respect for the people in this industry and I promise I will never again think of them as "dudes wasting their talent and time drawing gore for a living". Although....

See all 22 customer reviews...

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